Research Interests
Image processing, computer vision and object detection, with an additional interest in Cyber & Physical Security.
PhD Candidate in Computer Science
Room 2.710, Sloane Robinson Building
University of Bristol
Temple Quarter Enterprise Campus
Cattle Market Road
Bristol
BS1 6AZ
I am a PhD candidate in Computer Science at the University of Bristol, researching image processing, computer vision, and object detection in challenging real-world environments. My current work focuses on atmospheric turbulence mitigation for long-range imaging and video, with an emphasis on building systems that remain useful beyond the lab. My PhD is funded by the China Scholarship Council-University of Bristol PhD Scholarship, and my supervisors are Professor Pui Anantrasirichai and Professor Alin Achim.
Image processing, computer vision and object detection, with an additional interest in Cyber & Physical Security.
I will support Computer Science A (CSA) at the University of Bristol.
I joined the OceanX–University of Bristol collaboration to develop the browser-based science game eDNA Detectives.
Our preprint, MMDL-Net: A Multimodal Deep Learning Network for Post-Collision Injury Prediction and Triage Support, is now publicly available on SSRN.
Our work on machine-learning-based post-collision injury prediction and emergency response support was accepted for presentation at the International Research Council on Biomechanics of Injury.
I joined the Visual Information Laboratory to work on atmospheric turbulence mitigation, long-range imaging, and computer vision systems for challenging real-world environments.
My real-time GLSL ray tracing shader was recognised at Imperial College London for physically based rendering, soft shadows, global illumination, and BRDF-based material interactions.
DeTurb explores atmospheric turbulence mitigation with deformable 3D convolutions and 3D Swin Transformers for clearer long-range video restoration.
Researching video enhancement and inverse problems for challenging environments, with a focus on perceptual significance, atmospheric turbulence, and real-world deployment.
Built a broader systems perspective through cyber-physical security, infrastructure protection, behavioural science, web security, and computer graphics.
Developed a strong base in computer vision, distributed systems, software engineering, graphics, security, and applied machine learning through both coursework and collaborative projects.
Supervisors: Professor Pui Anantrasirichai and Professor Alin Achim.
Supervisors: Dr. Claire Baker and Professor Arnab Majumdar.
Tracking and documenting a Collagenous Gastritis case, with attention to clinical progression, evidence organisation, and longitudinal record-keeping. A detailed preprint is currently being prepared.
Developing eDNA Detectives, a browser-based science mystery game, as part of a collaboration between OceanX and the University of Bristol. The project transforms immersive ocean-science museum content into an interactive educational experience for classrooms, museums, and science festivals, with a showcase build targeted for the OceanX Summit 2026.
Awarded for a real-time ray tracing shader in GLSL featuring physically based rendering, soft shadows, one-bounce global illumination, and BRDF-based material interactions. Score: 99.5 / 100.
Won with the game “Toxic Tide” after two days of coding, collaboration, and rapid creative development around the themes of contamination and horror.
Recognised for extracurricular involvement and continued development in teamwork, communication, leadership, and problem-solving beyond degree requirements.
A preprint exploring multimodal deep learning for post-collision injury prediction and triage support.
A framework for atmospheric turbulence mitigation in long-range imaging that combines geometric restoration with multi-scale transformer-based enhancement for sharper, clearer reconstructions.